![]() As I've stated elsewhere it's basically applying the DBA 3.0 dynamic to HOTT. I used 1" to 100p, which seems to work OK even with the 1" frontage elements. ![]() With six units it should be possible to keep the army in three or fewer groups, and once the army breaks up you should be forced into decisions as to how to reorganise. ![]() On the downside you can't attach a general to boost morale in combat. Firstly I dropped generals all elements would be in command at all times. I thought that it would be interesting to keep the game at six units per side, and that required some adjustments to the game. What I actually used was a variant of the variant. I'm in the process of writing up the latest version and will post it when it's ready. This can be found on the Free Stuff part of this blog, but at present the version there is very out of date. But this time I switched rules to my own Liberated Hordes HOTT variant. ![]() I used my 9" board and terrain again, as well as my 6mm Liberation armies. The aim is to control both fords at the end of the game. The third scenario in One-Hour Wargames is the first one to feature terrain other than hills - we get a river and a wood.
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